The Responsibilities of Business Actors and The Legal Implications of Minors Purchasing Online Mobile Game Credits

Authors

  • Astrid Athina Indradewi Universitas Pelita Harapan Surabaya Campus
  • Carissa Amanda Siswanto Universitas Pelita Harapan Surabaya Campus
  • Leonardo Caesar Haryono Universitas Pelita Harapan Surabaya Campus

DOI:

https://doi.org/10.30656/ajudikasi.v8i1.8523

Keywords:

Responsibilities, Business, Minors, Game, Mobile

Abstract

Children’s interactions and lifestyles worldwide have greatly benefited from the expansion of the internet gaming sector. However, the practice of minors purchasing and reselling online game certificates has prompted concerns about the accountability of corporate operators and potential legal repercussions. In the context of minors purchasing online game vouchers, this study investigates the responsibilities of commercial actors and the legal implications. This research methodology uses a normative legal approach to gather data from the literature, relevant judicial judgments, statutes, and regulations. This analysis aims to comprehend corporate actors' accountability, legal ramifications, and parents' function in this type of transaction. The findings demonstrated that business actors who offer online game vouchers have a duty to uphold the legitimacy of transactions. Businesses have a responsibility to make sure that such transactions adhere to ethical and legal standards, even though many laws forbid minors from engaging in transactions without their parent's permission. The legal ramifications of minors purchasing and selling online game vouchers may include possible violations of consumer rights, the protection of personal data, and provisions of contracts that may be void owing to age restrictions. Monitoring and limiting their children's access to these kinds of transactions is a crucial responsibility for parents. Collaboration between commercial actors, the government, and parents is required to maintain the integrity and protection of children in online game voucher purchasing and selling operations.

Downloads

Download data is not yet available.

References

Dihni, V. A. (2022). Jumlah Gamers Indonesia Terbanyak Ketiga di Dunia. Databoks. Katadata. Co. Id. Https://Databoks. Katadata. Co. Id/Datapublis h/2022/02/16/Jumlah-Gamers-Indonesiaterbanyak-Ketiga-Didunia#:~: Text= Berdasarkan% 20laporan.

Hakim, M. (2019). 5 Fakta Ibu Dapat Tagihan Game Online Rp 11 Juta. Regional.Kompas.Com. https://regional.kompas.com/read/2019/04/11/13120271/5-fakta-ibu-dapat-tagihan-game-online-rp-11-juta-anak-pakai-identitas-ayah?page=all

Hermansyah, F. (2021). Anak Jajan Voucher Game Rp800 Ribu, Orang Tua Cecar Kasir. CNN Indonesia. https://www.cnnindonesia.com/ekonomi/20210512191240-92-642024/anak-jajan-voucher-game-rp800-ribu-orang-tua-cecar-kasir

Kumalasari, D., & Ningsih, D. W. (2018). Syarat Sahnya Perjanjian Tentang Cakap Bertindak Dalam Hukum Menurut Pasal 1320 Ayat (2) KUH Perdata. Jurnal Pro Hukum. https://doi.org/https://doi.org/10.55129/jph.v7i2.725

Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95.

Marzuki, M. (2017). Penelitian Hukum: Edisi Revisi. Prenada Media. https://books.google.co.id/books?hl=id&lr=&id=CKZADwAAQBAJ&oi=fnd&pg=PA1&dq=Peter+Mahmud+Marzuki,+Penelitian+Hukum,+(Jakarta:+Kencana+Prenada+Media+Group,+2005)&ots=mmPqdQ2iSL&sig=P-7H6--A68RHM6S4Lkq89haK7M0&redir_esc=y#v=onepage&q=Peter Mahmud Marzuki%2C Penelitian Hukum%2C (Jakarta%3A Kencana Prenada Media Group%2C 2005)&f=false

Meihan, L. (2020). Parents Entitled to Refunds of Kids’ Unauthorized Online Spending. Sixth Tone. https://www.sixthtone.com/news/1005682

Moh. Yusuf D.M. (2022). Kejahatan Anak Dibawah Umur dari Aspek sosiologi Hukum. Jurnal Ilmu Hukum “THE JURIS.†https://doi.org/https://doi.org/10.56301/juris.v6i1.646

Mustary, R. L. M. (2022). TANGGUNG JAWAB PERDATA PELAKU USAHA TERHADAP ANAK DI BAWAH UMUR YANG MELAKUKAN PEMBELIAN VOUCHER GAME.

Novianty, D., & Prastya, D. (2022). Kominfo: Orang Indonesia Lebih Banyak Main Game di Ponsel. Suara. Com. https://www.suara.com/tekno/2022/07/10/101706/kominfo-orang-indonesia-lebih-banyak-main-game-di-ponsel

Oktazian, D. (2021). Beredar Video Anak Dianiaya Ayahnya, Gegara Top Up Voucher Free Fire Rp2 Juta Tanpa Izin Orang Tua. Pangandaran Talk.

Purwanta, M. A. (2012). ANALISA HUKUM TERHADAP TRANSAKSI ATAS KEBENDAAN VIRTUAL PADA PENYELENGGARAAN PERMAINAN ONLINE [Universitas Indonesia]. https://lib.ui.ac.id/file?file=digital/20316314-T31518-Analisa hukum.pdf

Rafsanjani, L. H., Ashari, D. A., & Amriansyah, H. (2022). FORMULASI PERATURAN TENTANG PEMBATASAN USIA DALAM TRANSAKSI ONLINE GAME VIRTUAL PROPERTY PADA TOKO SWALAYAN SEBAGAI SARANA PERLINDUNGAN ANAK. CREPIDO, 4(2), 95–113.

Subekti. (2005). Hukum perjanjian (Cet. 21). Intermasa.

Downloads

Published

2024-06-28

How to Cite

The Responsibilities of Business Actors and The Legal Implications of Minors Purchasing Online Mobile Game Credits. (2024). Ajudikasi : Jurnal Ilmu Hukum, 8(1), 67-78. https://doi.org/10.30656/ajudikasi.v8i1.8523

Most read articles by the same author(s)